Andrea Guarneri

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Massively Multi-player Online Role-Playing Games and Massively Multiplayer Online games are complex and costly system from both a game design and a technical point of view. Among their many issues, in this paper we tackle the problem of incrementing players thrill by supplying them plenty of freshly produced, unpredictable monsters. To achieve this goal we(More)
Executive Summary This deliverable represents a snapshot in the IoT@Work architecture design process. It defines the way application and scenario requirements are transformed into system requirements, while focusing on only one task of the whole system architecture, namely the bootstrapping task. This deliverable designs the functionalities that will enable(More)
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