André de Lima Salgado

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Many studies of digital games have been developed to investigate a series of attributes to improve the games industry and to know the impacts of the use of digital games on users. Many arguments exist stating that the appeal of mainstream digital games could be used as an instrument to engage students in "serious games" to help improve their motivation in(More)
This paper presents the results concerning an update of a previous mapping study about usability heuristics applied in Heuristic Evaluation of mobile usability. Heuristic Evaluation is a popular method of usability evaluation, and its applicability to inspect the mobile usability may be improved by the development of context and audience specific(More)
Brazilian senescent population can grow three times the actual number in the next 20 years [18], being over 88 million people in 2035. This senescent growing number brings new challenges on quality of life for Brazilian society. How to promote digital inclusion to this profile of user is still a challenge in the literature. We believe that a social network(More)
The role of small and medium enterprises (SME), especially small businesses, has significantly increased in the developing of interactive applications. Given the relevance of these companies in the market, the adoption of usability and user experience (UX) practices in these organizations is fundamental for the improvement of interactive systems. This paper(More)
Popularity of Internet applications has reached significant scales. In consequence, a wide diversity of solutions has been created based on Web features. Rich Internet Application (RIA) is a relevant term adopted for technological advances in software developed for the Web, which refers to Web applications aimed to provide users with a desktop similar(More)
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