André M. M. Neves

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This work presents the Persona-AIML architecture for the creation of chatterbots in AIML (Artificial Intelligence Markup Language) with personality. It is a flexible architecture that allows the use of different models of personality in the construction of chatterbots. Tests with the prototype revealed satisfactory and very encouraging results.
This work presents the Persona-AIML architecture for the creation of chatterbots in AIML (Artificial Intelligence Markup Language) with personality. It is a flexible architecture that allows the use of different models of personality in the construction of chatterbots. Tests with the prototype revealed satisfactory and very encouraging results.
The uncertainty may be classified into two major groups, "objective uncertainty" and "subjective uncertainty". The subject of this article is the decision making under subjective uncertainty. One of the formal models that deal with subjective uncertainty, the Mathematical Theory of Evidence, is extended and its counter-intuitive behavior corrected, allowing(More)
This work aims to analyze the use of sympathetic human features in a selection of representative videogame characters configured in the low complexity pixel art graphic style. It does so through the application of a character evaluation script, built by topics that investigate its graphic representations related to general human features. The emphasis(More)
The term Virtual Reality (VR) was coined by the artist and computer scientist Jaron Lanier, by which he succeeded in expressing the search for the merger between what is real and what is virtual in the 80s. Based on movies such as Tron, by Steven Lisberger, the concept became known worldwide as a technology for digital games the aim of which was to prompt(More)