André M. C. Campos

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Aiming to represent individuals in a very realistic way, several works have attempted to introduce personality characteristics into artificial agents, usually based on theories of human personality. However, different theories require different structures in the agent architecture, reflecting on the way they influence agent behavior. This paper presents a(More)
This paper presents the general aspects of the MASim methodology, aimed for the development of agent-based simulations. MASim employs features common to the development of agent-based software as well as to the development of simulation models. It also borrows concepts used in mainstream of the software engineering process.
We present a process-oriented approach to specify personality-based behaviors in agents. The main aim is to make the agents able to reason about their choices following a preferred reasoning strategy according to a personality type. With this method, the decision-making of the agent becomes flexible enough to be reused in different scenarios while staying(More)
This paper presents a multi-agent simulation system, named SimOrg (Simulation of human organization), in which the personality aspect is incorporated in the internal functioning of the agents. The general architecture of the agents has been based on the theory of human personality from Theodore Mil-lon [13]. The presented simulation has been used to(More)
Simulations based on cognitively rich agents can become a very intensive computing task, especially when the simulated world represents a complex system. Those simulations can however benefit from optimizations coming from the way in which agents react to changes in the simulated environment. This paper presents an approach for improving the efficiency of(More)