Anders Sundnes Løvlie

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Espen Aarseth recently claimed that all games referred to as ’narrative games’ could better be described as ’quest games’. The writer of this paper suggests that Max Payne is a possible counter-example to this hypothesis; i.e. a game with a strong focus on narrative which is not easily understood as a quest game. The writer suggests that this, and other(More)
Innovating in the field of new media genres requires methods for producing designs that can succeed in being disseminated and used outside of design research labs. This article uses the author’s experiences with the development of university courses in communication design to address the research question: How can we design courses to give students the(More)
This article brings together two separate strands of media research: Online comments and media design. Online comments have long been a topic of much concern, both among scholars and the public at large, fearing negative effects from phenomena such as echo chambers, filter bubbles and hate speech. This paper reports on a project by the Danish public service(More)
User Experiences with Editorial Control in Online Newspaper Comment Fields Anders Sundnes Løvlie, Karoline Andrea Ihlebæk & Anders Olof Larsson To cite this article: Anders Sundnes Løvlie, Karoline Andrea Ihlebæk & Anders Olof Larsson (2017): User Experiences with Editorial Control in Online Newspaper Comment Fields, Journalism Practice, DOI:(More)
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