Anders Helgeland

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Line Integral Convolution (LIC) is a powerful texture-based technique for visualizing vector fields. Due to the high computational expense of generating the 3D textures and the difficulties of effectively displaying the result, LIC has most commonly been used to depict vector fields in 2D or over a surface in 3D. Here, we propose new methods for more(More)
In this paper, we present an interactive texture-based method for visualizing three-dimensional unsteady vector fields. The visualization method uses a sparse and global representation of the flow, such that it does not suffer from the same perceptual issues as is the case for visualizing dense representations. The animation is made by injecting a(More)
This study was initiated by the scientifically interesting prospect of applying advanced visualization techniques to gain further insight into various spatio-temporal characteristics of turbulent flows. The ability to study complex kinematical and dynamical features of turbulence provides means of extracting the underlying physics of turbulent fluid motion.(More)
Figure 1: Two-field visualization of a Kelvin-Helmholtz billow at time t = 105 h/U 0 in the simulation. The orange field shows the kinetic energy (large-scale turbulence features) while the blue field reveals vortex structures rendered by the λ 2 criterion (small-scale turbulence features). Kelvin-Helmholtz billows occur fairly frequently in the atmosphere,(More)
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