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As video games, particularly, social games are growing in popularity and number of users, there has been an increasing interest in its potential as innovative teaching tools. Gamification is a new concept intending to use elements from video games in non-game applications. Education is an area with high potential for application of this concept since it(More)
In this paper a recommender system of personalized TV contents, named AVATAR 1 , is presented. We propose a modular multi-agent architecture for the system, whose main novelty is the semantic reasoning about user preferences and historical logs, to improve the traditional syntactic content search. Our approach uses Semantic Web technologies – more(More)
We investigated the performance of two of the most popular differentiation-based methods to detect loci under selection (dfdist/fdist and bayescan) in order to ascertain the average chromosome map distance between the detected outlier markers and the nearest loci under selection. We used a model of neutral markers genetically linked to selected loci (QTL)(More)
Content personalization is a very important aspect in the field of e-learning, although current standards do not fully support it. In this paper, we outline an extension to the ADL SCORM (Sharable Content Object Reference Model) standard in an effort to permit a suitable adaptivity based on user's characteristics. Applying this extension, we can create(More)
In this paper we introduce a cooperative environment between the Interactive Digital TV (IDTV) and home networking with the aim of allowing the interaction between interactive TV applications and the controllers of the in-home appliances in a natural way. More specifically, our proposal consists of merging MHP (Multimedia Home Platform), one of the main(More)
The adaptive potential of a population depends on the amount of additive genetic variance for quantitative traits of evolutionary importance. This variance is a direct function of the expected frequency of heterozygotes for the loci which affect the trait (QTL). It has been argued, but not demonstrated experimentally, that long-term response to selection is(More)
Due to the complex infrastructure of web applications (using application servers, web servers, database servers, etc.) response times perceived by clients can be significantly larger than they would like. The same can be applied to web services that have been implemented using the same web technology. On the other side, repeated invocations to the same "(More)