Ana De Abreu

Learn More
Interactive multiview video (IMV) applications offer to users the freedom of selecting their preferred viewpoint. Usually, in these systems texture and depth maps of captured views are available at the user side, as they permit the rendering of intermediate virtual views. However, the virtual views' quality depends on the distance to the available views(More)
We consider an interactive multiview video streaming (IMVS) system where clients select their preferred viewpoint in a given navigation window. To provide high quality IMVS, many high quality views should be transmitted to the clients. However, this is not always possible due to the limited and heterogeneous capabilities of the clients. In this paper, we(More)
The Multiview Video Coding (MVC) standard efficiently compresses multiview video by considering spatial, temporal and interview correlations. This letter studies the impact of the MVC interview prediction structure on both the transmission and the overall coding rates for an interactive multiview video streaming system, considering both unicast and(More)
Several multiview video coding standards have been developed to efficiently compress images from different camera views capturing the same scene by exploiting the spatial, the temporal and the interview correlations. However, the compressed texture and depth data have typically many interview coding dependencies, which may not suit interactive multiview(More)
Multiview Video Coding (MVC) has been developed to efficiently compress a set of camera views by exploiting the spatial, temporal and interview correlations among images of the same scene. However, the resulting compressed data has a lot of prediction coding dependencies, which may not suit interactive multiview video streaming (IMVS) systems, where only(More)
In a typical video rate allocation problem, the objective is to optimally distribute a source rate budget among a set of (in)dependently coded data units to minimize the total distortion of all units. Conventional Lagrangian approaches convert the lone rate constraint to a linear rate penalty scaled by a multiplier in the objective, resulting in a simpler(More)
Understanding visual attention has always been a topic of great interest in the graphics, image/video processing, robotics and human-computer interaction communities. By understanding salient image regions, the compression, transmission and rendering algorithms can be optimized. This is particularly important in omnidirectional images (ODIs) viewed with a(More)
  • 1