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This document details the design and development of Umbra, an installation-based game that makes use of a semi-transparent screen projected upon from both sides. The setup enables players to be represented in-game via their shadows, instead of avatars. This document discusses the design of Umbra and how its shadow-as-avatar mechanics advance the gaming(More)
Stroke rehabilitation is far from meeting patient needs in terms of timing, intensity and quality. This study evaluates the efficacy and safety of an innovative technological tool, combining 3D motion analysis with targeted vibratory feedback, on upper-limb task performance early poststroke (<4 weeks). The study design was a two-sequence, two-period,(More)
Our route choices depend on our own mental map of the city. This assumption, brought from the areas of spatial cognition and cognitive mapping, establishes a distorted graph as the cognitive model that represents our trips. The task of trajectory prediction consists of determining, when a driver is making a trip, which path will be chosen. Our approach(More)
Automatic keyword extraction (AKE) from textual sources took a valuable step towards harnessing the problem of efficient scanning of large document collections. Particularly in the context of urban mobility, where the most relevant events in the city are advertised on-line, it becomes difficult to know exactly what is happening in a place. In this paper we(More)
Copyright and Moral Rights for the articles on this site are retained by the individual authors and/or other copyright owners. For more information on Open Research Online's data policy on reuse of materials please consult the policies page. Abstract Process mining aims at discovering new knowledge based on information hidden in event logs. Two important(More)
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