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This paper presents algorithms for the automatic synthesis of real-time controllers by nding a winning strategy for certain games deened by the timed-automata of Alur and Dill. In such games, the outcome depends on the players' actions as well as on their timing. W e believe that these results will pave t h e w ay for the application of program synthesis(More)
This paper provides a brief overview of the STATEMATE system, constructed over the past three years by i-Logix Inc., and Ad Cad Ltd. STATEMATE is a graphical working environment, intended for the specification, analysis, design and documentation of large and complex reactive systems, such as real-time embedded systems, control and communication systems, and(More)
We present an algorithm for checking satisfiability of a linear time temporal logic formula over a finite state concurrent program. The running time of the algorithm is exponential in the size of the formula but linear in the size of the checked program. The algorithm yields also a formal proof in case the formula is valid over the program. The algorithm(More)
We consider the synthesis of a reactive module with input <italic>x</italic> and output <italic>y</italic>, which is specified by the linear temporal formula @@@@(<italic>x</italic>, <italic>y</italic>). We show that there exists a program satisfying @@@@ iff the branching time formula (&forall;<italic>x</italic>) (&exist;<italic>y</italic>)(More)