Amin Tavassolian

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Balancing timing of tasks and abilities in multiplayer games is an important design element, but two time balancing issues are currently difficult to deal with: individual differences in experience or skill, and real-world elements that impose fixed temporal constraints on the game (as in mixed-reality games). We introduce adaptive time-variant minigames as(More)
Player coordination is a key element in many multi-player real-time digital games, and control over the design of these coordination requirements is an important part of developing successful games. However, it is currently difficult to describe or analyze coordination requirements in game situations, because current frameworks and theories do not mesh with(More)
Game designers spend a great deal of time developing well-balanced game experiences. However, differences in player ability, hardware capacity (e.g. network connections) or game mechanic constraints make it difficult to balance games for all players in all conditions. Adaptive balancing systems have been employed in an attempt to automatically compensate(More)
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