Amin Tavassolian

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Balancing timing of tasks and abilities in multiplayer games is an important design element, but two time balancing issues are currently difficult to deal with: individual differences in experience or skill, and real-world elements that impose fixed temporal constraints on the game (as in mixedreality games). We introduce adaptive time-variant minigames as(More)
1875-9521/$ see front matter 2014 Published by Elsevier B.V. http://dx.doi.org/10.1016/j.entcom.2013.06.003 q This paper has been recommended for acceptance by Junia Anacleto, PhD on Physics. ⇑ Corresponding author. Tel.: +1 306 966 4886. E-mail addresses: amin.tavassolian@usask.ca (A. Tavassolian), kevin.stanley@ usask.ca (K.G. Stanley),(More)
Player coordination is a key element in many multi-player real-time digital games, and control over the design of these coordination requirements is an important part of developing successful games. However, it is currently difficult to describe or analyze coordination requirements in game situations, because current frameworks and theories do not mesh with(More)
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