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SeGAE: A Serious Game Authoring Environment
TLDR
This paper presents SeGAE, an author-friendly environment that offers to instructors a set of editors in order to modify the game design by defining new characters, objectives, victory conditions, authorised actions among other objects in the serious games even after the development stage. Expand
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How to Evaluate Competencies in Game-Based Learning Systems Automatically?
TLDR
An automated tool for monitoring and analyzing the actions performed by learners. Expand
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Using the Petri Nets for the Learner Assessment in Serious Games
TLDR
We propose an approach based on a learning Petri net to assess learners and detect misconceptions in serious games. Expand
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Adaptive Learning Organizer for Web-Based Education
TLDR
This paper presents OrPAF, an Adaptive Educational Hypermedia (AEHS) and web-based System which integrates semantic web models and technologies in order to achieve interoperability with e-learning systems. Expand
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Framework for Learner Assessment in Learning Games
TLDR
Learner assessment in learning games (LG) is an interesting research area for both academia and industry. Expand
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An Approach to Model and Validate Scenarios of Serious Games in the Design Stage
TLDR
This paper addresses both the modeling and the validation of Interactive scenarios in the design stage of serious games. Expand
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Petri Nets and Ontologies: Tools for the "Learning Player" Assessment in Serious Games
TLDR
We developed an approach based on Petri nets, used to model the accurate behavior of the player. Expand
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Adapting Learning Paths in Serious Games: An Approach Based on Teachers' Requirements
TLDR
We propose to use Competence-based Knowledge Space Theory to enhance adaptation in Serious Games by considering not only the learner’s competence states but also teachers’ decisions based on their needs. Expand
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MAGAM: A Multi-Aspect Generic Adaptation Model for Learning Environments
Adaptation in learning environments can be performed according to various aspects, such as didactics, pedagogy or game mechanics. While most current approaches propose to adapt according to a singleExpand
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Understanding Learners' Behaviors in Serious Games
TLDR
We present a framework that assists designers to build a model of an expert’s solving process semi-automatically. Expand
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