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- Mateu Sbert Casasayas, Xavier Pueyo Sandez, +11 authors Joaquim Gelabert
- 1996

- Carlos Andújar, Javier Boo, +4 authors Alvar Vinacua
- Comput. Graph. Forum
- 2007

- Jarek Rossignac, Alvar Vinacua
- ACM Trans. Graph.
- 2011

We propose to measure the quality of an affine motion by its steadiness, which we formulate as the inverse of its Average Relative Acceleration (ARA). Steady affine motions, for which ARA&equal;0, include translations, rotations, screws, and the golden spiral. To facilitate the design of pleasing in-betweening motions that interpolate between an initial and… (More)

- Carlos Andújar, Pere Brunet, Antoni Chica, Jarek Rossignac, Isabel Navazo, Alvar Vinacua
- Comput. Graph. Forum
- 2004

The computation of the largest planar region approximating a 3D object is an important problem with wide applications in modeling and rendering. Given a voxelization of the 3D object, we propose an efficient algorithm to solve a discrete version of this problem. The input of the algorithm is the set of grid edges connecting the interior and the exterior of… (More)

- Carlos Andújar, Pere Brunet, Antoni Chica, Isabel Navazo, Jarek Rossignac, Alvar Vinacua
- Computer-Aided Design
- 2005

Since the publication of the original Marching Cubes algorithm, numerous variations have been proposed for guaranteeing water-tight constructions of triangulated approximations of isosurfaces. Most approaches divide the 3D space into cubes that each occupy the space between eight neighboring samples of a regular lattice. The portion of the isosurface inside… (More)

- Jordi Esteve, Pere Brunet, Alvar Vinacua
- Comput. Graph. Forum
- 2005

This paper describes a method to obtain a closed surface that approximates a general 3D data point set with non-uniform density. Aside from the positions of the initial data points, no other information is used. Particularly, neither the topological relations between the points nor the normal to the surface at the data points are needed. The reconstructed… (More)

- Pedro Hermosilla, Jorge Estrada, Víctor Guallar, Timo Ropinski, Alvar Vinacua, Pere-Pau Vázquez
- IEEE Transactions on Visualization and Computer…
- 2017

Molecular simulations are used in many areas of biotechnology, such as drug design and enzyme engineering. Despite the development of automatic computational protocols, analysis of molecular interactions is still a major aspect where human comprehension and intuition are key to accelerate, analyze, and propose modifications to the molecule of interest. Most… (More)

- Gustavo Patow, Xavier Pueyo, Alvar Vinacua
- Computers & Graphics
- 2007

This paper proposes a technique for the design of luminaire reflector shapes from prescribed optical properties (far-field radiance distribution), geometrical constraints and user’s knowledge. This is an important problem in the field of Lighting Engineering, more specifically for Luminaire Design. The reflector’s shape to be found is just a part of a set… (More)

- Pedro Hermosilla, Víctor Guallar, Alvar Vinacua, Pere-Pau Vázquez
- Computers & Graphics
- 2016

- Jordi Esteve, Pere Brunet, Alvar Vinacua
- Computer Aided Geometric Design
- 2008