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This paper sets forth a new technique for working with young children as design partners. <i>Mixing ideas</i> is presented as an additional Cooperative Inquiry design technique used to foster effective collaboration with young children (ages 4-6). The method emerged from our work with children on the <i>Classroom of the Future</i> project at the University(More)
Reading books plays an important role in children's cognitive and social development. However, many children do not have access to diverse collections of books due to the limited resources of their community libraries. We have begun to address this issue by creating a large-scale digital archive of children's books, the International Children's Digital(More)
Over the last three years, a digital library interface has been developed where two children can collaborate using multiple mice on a single computer to access multimedia information concerning animals. This technology, SearchKids, supports past work in copresent collaborative zoomable interfaces for young children. This paper describes the differences in(More)
Physical interactive environments can come in many forms: museum installations, amusement parks, experimental theaters, and more. Programming these environments has historically been done by adults, and children, as the visiting participants, have been offered few pre-created choices to explore. Given these creative limitations, the goal of our research has(More)
Over the past few years, researchers have been exploringpossibilities for ways in which embedded technologies can enrichchildrens storytelling experiences. In this article we present ourresearch on physical interactive storytelling environments from achilds perspective. We present the system architecture as well as aformative study of the technologys use(More)
In this paper we describe the first version of the International Children's Digital Library (ICDL). As a five-year research project, its mission is to enable children to access and read an international collection of children's books through the development of new interface technologies. This paper will describe the need for such research, our work in the(More)
Children enjoy interactive museum experiences, fun houses, and amusement parks, but children are not the authors of these immersive storytelling experiences. They are merely the audience or participants in an environment built by adults. We believe an important educational opportunity is being overlooked. Therefore, we have developed what we call a(More)
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