Alix Casari

Learn More
We describe here our efforts for modeling multimodal signals exchanged by interlocutors when interacting face-to-face. This data is then used to control embodied conversational agents able to engage into a realistic face-to-face interaction with human partners. This paper focuses on the generation and rendering of realistic gaze patterns. The problems(More)
Eye gaze plays many important roles in audiovisual speech, especially in face-to-face interactions. Eyelid shapes are known to correlate with gaze direction. This correlation is perceived and should be restored when animating 3D talking heads. This paper presents a data-based construction method that models the user's eyelid geometric deformations caused by(More)
  • 1