Alison E. Sue

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R esearch in the field of large-display group-ware applications has yet to yield a killer app, a common look and feel for applications, or a set of broadly applicable design principles. It's therefore difficult to understand what constitutes a successful large-display groupware application and what affects their adoption. Although large-display groupware(More)
In a ten-session experiment, six participants practiced typing with an expanding rehearsal method on an optimized virtual keyboard. Based on a large amount of in-situ performance data, this paper reports the following findings. First, the Fitts-digraph movement efficiency model of virtual keyboards is revised. The format and parameters of Fitts' law used(More)
Large displays have several natural affordances that can simplify small group collaborative work. They are large enough to hold multiple work areas, they are easy to see and can be manipulated directly via touch. When placed into group and public spaces, such displays create pervasively available working surfaces for lightweight, temporary walkup use. The(More)
Instant messaging (IM) in the workplace has proven to be a valuable tool for facilitating informal communication. Its benefits, however, are generally limited to times when users are in front of their computers. Because so much work takes place while people are mobile within their workplace, we sought to extend the benefits of IM beyond people's personal(More)
We studied files stored by members of a work organization for patterns of social commonality. Discovering identical or similar documents, applications, developer libraries, or other files may suggest shared interests or experience among users. Examining actual file data revealed a number of individual and aggregate practices around file storage. For(More)
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