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This paper investigates soundscape classification by using two different forms of data gathering and two different populations. The first method involves a questionnaire completed by 75 audio professionals. The second uses a speak-aloud experiment, during which 40 end users were asked to describe their audio environment. While both approaches are different(More)
Current work on navigation in electronic worlds is based on the assumption that geographic and electronic worlds are similar enough to make it possible to use results from work on environmental psychology and related areas in the design of electronic information spaces. The present paper is an attempt to analyze the underlying assumptions behind this(More)
This paper describes a trial of Macaulay and Crerar's method of mapping a workplace soundscape [1] to assess its fitness as a basis for an extended soundscape mapping method. Twelve participants took part within 14 separate environments, which included academic, commercial and domestic locations. Results were visualized and subsequently collapsed to produce(More)
This paper presents a unique insight into the way acousticians, computing specialists and sound designers describe the dimensions of sound they use. Seventy-five audio professionals completed a detailed questionnaire created to elicit common definitions of the words noise and soundscape, and to establish common methods of reifying sound, architectural(More)
This paper reports an empirical study to investigate how individuals perceive and classify elements of their workplace auditory environments. The participants were 18 university employees chosen for their varying degrees of room occupancy, from single occupants through to those sharing with up to 11 colleagues. Participants in single rooms were expected to(More)
We present the results of an exploratory study investigating the feasibility of using multimedia software to teach life skills to adults with learning difficulties. As a precursor to determining whether the clients would benefit from the software, we needed to address the issue of realism in visual displays, to discover if photorealistic images of a(More)