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We study the following variant of the well-known line-simpli-ficationproblem: we are getting a possibly infinite sequence of points p<sub>0</sub>,p<sub>1</sub>,p<sub>2</sub>,... in the plane defining a polygonal path, and as wereceive the points we wish to maintain a simplification of the pathseen so far. We study this problem in a streaming setting, where… (More)

In this paper, we consider the problem of computing the visibility of a query point inside polygons with holes. The goal is to perform this computation efficiently per query with more cost in the preprocessing phase. Our algorithm is based on solutions in [13] and [2] proposed for simple polygons. In our solution, the preprocessing is done in time… (More)

For a set of n disjoint line segments S in R 2 , the visibility testing problem (VTP) is to test whether the query point p sees a query segment s ∈ S. For this configuration, the visibility counting problem (VCP) is to preprocess S such that the number of visible segments in S from any query point p can be computed quickly. In this paper, we solve VTP in… (More)

In this paper, we consider the problem of computing the visibility of a query point inside polygons with holes. The goal is to perform this computation efficiently per query considering the cost of the preprocessing phase. Our algorithm is based on solutions in [A. proposed for simple polygons. In our solution, the preprocessing is done in time O(n 3 log n)… (More)

For a set of n points in the plane, this paper presents simple kinetic data structures (KDS's) for solutions to some fundamental proximity problems, namely, the all nearest neighbors problem, the closest pair problem, and the Euclidean minimum spanning tree (EMST) problem. Also, the paper introduces KDS's for maintenance of two well-studied sparse proximity… (More)

Determining whether two segments s and t in a planar polyg-onal scene weakly see each other is a classical problem in computational geometry. In this problem we seek for a segment connecting two points of s and t without intersecting edges of the scene. In planar polygo-nal scenes, this problem is 3sum-hard and its time complexity is Ω(n 2) where n is the… (More)