Alice Bayliss

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The inherent freedom of playful arenas combined with intimate ubiquitous technologies has led to a new breed of guerrilla performance. We draw on theory from computing, performance and club culture to illustrate the Performance Triad model, a method for the analysis, deconstruction and understanding of tripartite interaction in playful arenas. We then apply(More)
We describe a framework for characterizing people’s behavior with Digital Live Art. Our framework considers people’s wittingness, technical skill, and interpretive abilities in relation to the performance frame. Three key categories of behavior with respect to the performance frame are proposed: performing, participating, and spectating. We exemplify the(More)
This article charts the design, development and build of an interactive performance piece created specifically for use in a club context. At the time of writing it remains work in progress but our aim here is to articulate our creative and research goals and unpack some of the issues surrounding creating hybridized work. The piece takes a traditional set of(More)
In this paper, we discuss a system for using acceleration as a medium for controlling visual imagery and audio soundscapes. Our system is multi-channel and wirelessly networked which encourages communal engagement through naturalistic interaction. We integrate the ancient Maori art of poi to create a DIY performance of highly mobile digital live art. The(More)
This paper presents the development of the robotic prototype <i>SpiderCrab</i> in the context of Emergent Objects 2 (EO2), a portfolio of sub-projects funded by the EPSRC/AHRC 'Designing for the Twenty-first Century' initiative. We report first on explorations across EO2 into how performance knowledge and practice can help to understand and facilitate(More)
This article presents the emergent objects research project Hoverflies – an investigation into hyper-physical interfaces where we explore how the traditional idea of ‘user’ might be supplanted by the notion of the ‘participant-performer’. The concepts of play, composition and embodiment were central to the consideration of design by thinking through(More)
In this paper, we discuss a system for using acceleration as a medium for controlling visual imagery and audio soundscapes. Our system is multi-channel and wirelessly networked which encourages communal engagement through naturalistic interaction. We integrate the ancient Maori art of poi to create a DIY performance of highly mobile Digital Live Art. The(More)
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