Alice Bayliss

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The inherent freedom of playful arenas combined with intimate ubiquitous technologies has led to a new breed of guerrilla performance. We draw on theory from computing, performance and club culture to illustrate the Performance Triad model, a method for the analysis, deconstruction and understanding of tripartite interaction in playful arenas. We then apply(More)
We describe a framework for characterizing people's behavior with Digital Live Art. Our framework considers people's wittingness, technical skill, and interpretive abilities in relation to the performance frame. Three key categories of behavior with respect to the performance frame are proposed: performing, participating, and spectating. We exemplify the(More)
In this paper, we discuss a system for using acceleration as a medium for controlling visual imagery and audio soundscapes. Our system is multi-channel and wirelessly networked which encourages communal engagement through naturalistic interaction. We integrate the ancient Maori art of poi to create a DIY performance of highly mobile digital live art. The(More)
This paper presents the development of the robotic prototype <i>SpiderCrab</i> in the context of Emergent Objects 2 (EO2), a portfolio of sub-projects funded by the EPSRC/AHRC 'Designing for the Twenty-first Century' initiative. We report first on explorations across EO2 into how performance knowledge and practice can help to understand and facilitate(More)
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