Ali Boyali

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—In this study we describe the development of a ride assistance application which can be implemented on the widespread smart phones and tablet. The ride assistance application has a signal processing and pattern classification module which yield almost 100% recognition accuracy for real-time signal pattern classification. We introduce a novel framework to(More)
Human-computer interaction has become increasingly easy and popular using widespread smart devices. Gestures and sketches as the trajectory of hands in 3D space are among the popular interaction media. Therefore, their recognition is essential. However, diversity of human gestures along with the lack of visual cues make the sketch recognition process(More)
In this study, we introduce a novel variant and application of the Collabo-rative Representation based Classification in spectral domain for recognition of the hand gestures using the raw surface Electromyography signals. The intuitive use of spectral features are explained via circulant matrices. The proposed Spectral Collaborative Representation based(More)
—Spotting signal patterns with varying lengths has been still an open problem in the literature. In this study, we describe a signal pattern recognition approach for continuous and simultaneous classification of a tracked hand's posture and gestures and map them to steering commands for control of a robotic wheelchair. The developed methodology not only(More)
—This paper presents an approach to a driver assistant system for a two-wheeled self-balancing mobility vehicles in particular for a Segway. The approach is aimed for the readily available mobile devices, which become a part of our daily life such as a smartphone or a tablet. If a mobile device is well-positioned on a mobility vehicle, its front and rear(More)
The goal of this paper is to present the development of a tracking technology to interact with a virtual object. This paper presents the general procedures of building a simple, low cost tracking system by using Wiimote (a remote of Nintendo game console) and the Open source Computer Vision (OpenCV) software library as well as interfacing the tracking(More)
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