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What visual cues do human viewers use to assign personality characteristics to animated characters? While most facial animation systems associate facial actions to limited emotional states or speech content, the present paper explores the above question by relating the perception of personality to a wide variety of facial actions (e.g., head(More)
We propose a method to extract the emotional data from a piece of music and then use that data via a remapping algorithm to automatically animate an emotional 3D face sequence. The method is based on studies of the emotional aspect of music and our parametric-based behavioral head model for face animation. We address the issue of affective communication(More)
This paper proposes the Face Multimedia Object (FMO), and iFACE as a framework for implementing the face object within multimedia systems. FMO encapsulates all the functionality and data required for face animation. iFACE implements FMO and provides necessary interfaces for a variety of applications in order to access FMO services.
This paper describes a behavioural model for affective social agents based on three independent but interacting parameter spaces: Knowledge, Personality, and Mood. These spaces control a lower-level Geometry space that provides parameters at the facial feature level. Personality and Mood use findings in behavioural psychology to relate the perception of(More)
This paper proposes FML, an XML-based face modeling and animation language. FML provides a structured content description method for multimedia presentations based on face animation. The language can be used as direct input to compatible players, or be compiled within MPEG-4 XMT framework to create MPEG-4 presentations. The language allows parallel and(More)
In this paper, we will propose CINDR, a video game ethics framework, and use it as a semantic context for examining and classifying several example video games that represent various video game genres. Consequently, we will discuss ways in which the gaming industry could, in the future, create games while seriously considering the ethical issues virtual(More)
This paper proposes the results of a user study on vision-based depth-sensitive input system for performing typical desktop tasks through arm gestures. We have developed a vision-based HCI prototype to be used for our comprehensive usability study. Using the Kinect 3D camera and OpenNI software library we implemented our system with high stability and(More)
Modern multimedia presentations are aggregations of objects with different types such as video and audio. Due to the importance of facial actions and expressions in verbal and non-verbal communication, the authors have proposed “face multimedia object” as a new higher-level media type that encapsulates all the requirements of facial animation for a(More)