Alfred Barnat

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Smoke is one of the core phenomena which fluid simulation techniques in computer graphics have attempted to capture. It is both well understood mathematically and important in lending realism to computer generated effects. In an attempt to overcome the diffusion inherent to Eulerian grid-based simulators, a technique has recently been developed which(More)
Figure 1: Our mid-level fluid control system allows artists to specify local smoke behavior by providing density motifs (left). The resulting fluid can be integrated with 2D animations (center left). In this case, we have recolored the smoke to match the wand colors. Other effects our system can generate (center right) include global textures such as clouds(More)
Figure 1: A smoke plume simulated using our method (left). Fluid motion is simulated using vortex filaments (center) and the smoke surface is tracked using a triangle mesh (right). Abstract Smoke is one of the core phenomena which fluid simulation techniques in computer graphics have attempted to capture. Its behavior is well understood mathematically, and(More)
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