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We discuss the performance of two acceleration data structures for electromagnetic ray-tracing on GPU using the CUDA language, namely the kD-tree and the SBVH. Our implementations have been based on the approach by NVIDIA which accounts for the programming optimizations possible for the latest version of CUDA and NVIDIA GPU architectures.
We spot on the performance of two acceleration data structures for electromagnetic ray tracing purposes on GPU using the CUDA programming language, namely the KD-tree and the SBVH. Our implementations have been based on the approach made available by NVIDIA which takes into account for the programming optimizations made possible by the latest version of… (More)
We present an approach for the maximization of the MIMO channel capacity. The proposed scheme is based on the optimization of the singular values of the channel scattering matrix by properly facing the main computational key points of the problem. The approach is GPU-based, the propagation environment is described by an ultrafast Geometrical Optics (GO)… (More)