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This paper presents an extension of a diffusion model for room acoustics to handle the atmospheric attenuation. This phenomenon is critical at high frequencies and in large rooms to obtain correct acoustic predictions. An additional term is introduced in the diffusion equation as well as in the diffusion constant, in order to take the atmospheric(More)
In this paper, a modification of the diffusion model for room acoustics is proposed to account for sound transmission between two rooms, a source room and an adjacent room, which are coupled through a partition wall. A system of two diffusion equations, one for each room, together with a set of two boundary conditions, one for the partition wall and one for(More)
The ergodic propriety of a room has strong effects on its reverberation. If the room is ergodic, the reverberation can be broken up in two steps: a deterministic process followed by a stochastic one. The late reverberation can be then modeled by a reverberation algorithm instead of more computationally consuming methods. In this study, the free path(More)
In the framework of the design process of a multimodal 3D simulation environment to support architects' acoustic tasks, we wanted to gain a better understanding of how architects are able to discriminate the sounds using audio and/or visual inputs. This study explores how 2D pictures of rooms do support or impede the auditory evaluation of a space(More)
In the context of the design of a multimodal environment for room acoustics evaluation, we investigate the link between a projected image and the sound of an acoustic simulation. 54 subjects have been tasked to judge the level of reverberation of a sound in a control situation (without image) and in an experimental situation. In this experimental condition,(More)
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