Alexandre Plouznikoff

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This paper studies a novel approach advocating the virtual alteration of real-world interfaces through a form of augmented reality. Following an introduction reminding the need for easy to use and more consistent interfaces across our many day to day devices, this paper makes the case for using wearable computers to enhance the interactions between humans(More)
One of the recurring limitations of wearable computers relates to their user interface. In order to attain transparent and natural interactions, a new interaction paradigm must be introduced. Following a short introduction on wearable computers, this paper makes the case for an ecological approach for the engineering of human-wearable computer interactions.(More)
This paper presents the benefits of generating an artificial visual synesthesia through a wearable computer. Following a short introduction to remind the need for seamless human-wearable computer interactions, this paper makes the case for drawing upon synesthesia, a combination of the senses naturally occurring in a small portion of the population, to(More)
After reminding the characteristics and the fundamental role of wearable computing and wearable computers for mobile task support, this paper presents the state of our research on three human-real world mediation levels: virtual alteration, virtualization and diffusion. To enhance a user's performances, the first mediation level investigates the virtual(More)
After reminding the complementarity of wearable and pervasive computing, this paper describes the principles of hardware interfaces virtualization through wearable computers. We present the benefits of this approach and our current prototype's architecture. Our preliminary results show that, even though virtualizing hardware interfaces does not currently(More)
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