Alexandre Plouznikoff

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This paper studies a novel approach advocating the virtual alteration of real-world interfaces through a form of augmented reality. Following an introduction reminding the need for easy to use and more consistent interfaces across our many day to day devices, this paper makes the case for using wearable computers to enhance the interactions between humans(More)
One of the recurring limitations of wearable computers relates to their user interface. In order to attain transparent and natural interactions, a new interaction paradigm must be introduced. Following a short introduction on wearable computers, this paper makes the case for an ecological approach for the engineering of human-wearable computer interactions.(More)
This paper presents the benefits of generating an artificial visual synesthesia through a wearable computer. Following a short introduction to remind the need for seamless human-wearable computer interactions, this paper makes the case for drawing upon synesthesia, a combination of the senses naturally occurring in a small portion of the population, to(More)
After reminding the complementarity of wearable and pervasive computing, this paper describes the principles of hardware interfaces virtualization through wearable computers. We present the benefits of this approach and our current prototype's architecture. Our preliminary results show that, even though virtualizing hardware interfaces does not currently(More)
For reasons still unclear, most HLA-B27-positive acute anterior uveitides occur unilaterally. Building upon the growing literature showing that left-right asymmetry exist at the biomolecular and at the cellular levels, we propose a new hypothesis to explain why HLA-B27-positive acute anterior uveitides tend to affect one eye selectively. We postulate that(More)
In ophthalmology, inflammatory diseases target different highly specific regions within the small confine of the orbit. Some entities even prefer a particular location or depth within the same tissue (ex. anterior, intermediate or posterior uveitides, chorioretinitides with unique topographic presentations). Though the location of a lesion strongly(More)
After reminding the characteristics and the fundamental role of wearable computing and wearable computers for mobile task support, this paper presents the state of our research on three human-real world mediation levels: virtual alteration, virtualization and diffusion. To enhance a user's performances, the first mediation level investigates the virtual(More)
One current limitation of wearable computers preventing their use as our everyday companions is directly linked to the interaction mechanisms employed for information selection: interactions with wearable computers are simply not integrated enough into the flow of real world user actions. This paper presents a new interaction paradigm where a user can(More)
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