Alexandre Buaes

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1 INTRODUCTION Optical motion tracking systems are widely employed in virtual-and mixed reality applications enabling users to directly interact with 3D space. Important efforts have been made to make such technologies available to a larger group of users by significantly reducing their deployment costs. In this poster we introduce the result of a(More)
Inside-out tracking for augmented reality applications continues to present a challenge in terms of performance, robustness and accuracy. In particular mobile augmented reality applications are in need of tracking systems which can be wearable and do not cause a high processing load. In this paper we introduce a novel iterative geometric method for pose(More)
Mobile augmented reality applications are in need of tracking systems which can be wearable and do not cause a high processing load, while still offering reasonable performance, robustness and accuracy. The motivation to develop yet another tracking algorithm is two-fold. Most of the existing approaches use classical optimization techniques such as the(More)
One of the reasons of how virtual reality applications penetrate industrial production chains slowly is because of significant investment costs to purchase adequate supporting hardware. As a consequence such applications are only available to major companies and fail to benefit the production processes of small and medium enterprises. In this article, we(More)
Mobile augmented reality applications are in need of tracking systems which can be wearable and do not cause high processing load, while still offering reasonable robustness, performance and accuracy. The motivation to develop yet another tracking algorithm is two-fold. Existing approaches use classical optimization techniques, which do not fully exploit(More)
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