Alexandra Kovacevic

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In this paper we discuss requirements for peer-to-peer (P2P) benchmarking, and we present two exemplary approaches to benchmarks for Distributed Hashtables (DHT) and P2P gaming overlays. We point out the characteristics of benchmarks for P2P systems, focusing on the challenges compared to conventional benchmarks. The two benchmarks for very different types(More)
Peer-to-peer systems have recently emerged as an attractive alternative to client/server approaches, especially in the area of content distribution. By efficiently leveraging the available upload bandwidth of the end users, BitTorrent becomes a de facto standard for scalable content distribution. Inspired by its success, many companies try to shift the(More)
Multimedia creation and consumption is highly intensive and makes up the majority of Internet traffic nowadays. End-users are able to share their digital content with each other and to build communities based on interests, which often differ drastically according to location. Distributing these media using a central server can be quite expensive for a(More)
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