Alexander Löffler

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Stereoscopic Liquid Crystal Displays (LCDs) in a tiled setup, so-called display walls, are rising as a replacement for the classic projection-based systems for Virtual Reality (VR) applications. They have numerous benefits over projectors, the only drawback being their maximum size, which is why VR applications usually resort to using tiled display walls.(More)
The available rendering performance on current computers increases constantly, primarily by employing parallel algorithms using the newest many-core hardware, as for example multi-core CPUs or GPUs. This development enables faster rasterization, as well as conspicuously faster software-based real-time ray tracing. Despite the tremendous progress in(More)
Web-based applications of interactive 3D computer graphics are showing a tendency to get more interconnected and visually complex. Virtual communities like Second Life demand realism not only in terms of realistic rendering, but also in terms of integrated multimedia content. For these Web-based applications, X3D is the ISO-standard way to specify and(More)
Even though high-performance real-time rendering showed significant improvements through implementing its algorithms on top of many-core technologies, achieving interactivity in large scenes still requires a networked cluster for distributing the workload. Available frameworks assume a high-bandwidth networking between nodes of a cluster and ignore remote(More)
The work presented in this paper deals with the development of a methodology for resource-efficient behaviour synthesis on autonomous systems. In this context, a definition of a maximal problem with respect to the resources of a given system is introduced. It is elucidated by means of an exemplary implementation of the solution to such a problem using the(More)
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