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Building efficient, accurate character skins from examples
TLDR
An automated framework is presented that allows character artists to use the full complement of tools in high-end systems to create characters for interactive systems and fits the parameters of a deformation model that best approximates the original data yet remains fast to compute and compact in memory.
Deformation Sensitive Decimation
TLDR
This work presents an automatic technique for simplifying deforming character meshes that takes a set of examples as input and produces a sets of simplied examples as output, which preserves detail required for deformation and maintains connectivity information across the examples.
Direct manipulation of interactive character skins
TLDR
This paper compute the subspace of possible deformed vertex positions, display it for users, and let them place the vertex anywhere in this space, and the algorithm then computes the correct weights automatically.
Cartoon rendering of smoke animations
TLDR
The method takes the output of a physically-based simulator and uses it to drive particles that are rendered using a variant of the depth differences technique (originally used for rendering trees).
Lpics: a hybrid hardware-accelerated relighting engine for computer cinematography
TLDR
This paper presents an interactive cinematic lighting system used in the production of computer-animated feature films containing environments of very high complexity, in which surface and light appearances are described using procedural RenderMan shaders.
Lpics: a hybrid hardware-accelerated relighting engine for computer cinematography
TLDR
This paper presents an interactive cinematic lighting system used in the production of computer-animated feature films containing environments of very high complexity, in which surface and light appearances are described using procedural RenderMan shaders.
HijackGL: reconstructing from streams for stylized rendering
TLDR
This work shows that intercepting a low-level graphics library command stream and reconstructing a declarative representation is practical and useful, especially for exploring new rendering styles, and presents a set of application extensions built with this framework including several stylized renderers.
Non-invasive, interactive, stylized rendering
In this paper, we show how many interactive 3D applications’ visual styles can be changed to new, different, and interesting visual styles non-invasively. Our method lets a single stylized renderer
DMSort: A PennySort and Performance/Price Sort
TLDR
The DMSort system is discussed, which is capable of more than double the performance of previously published results when run on the authors' system configuration.