Alex Fink

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— We present a first application of a general approach to learn the behavior of NPCs (and other entities) in a game from observing just the graphical output of the game during game play. This allows some understanding of what a human player might be able to learn during game play. The approach uses object tracking and situation-action pairs with the(More)
License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited. Organizing a database of user-contributed environmental sound recordings allows sound files to be linked not only by the semantic tags and labels applied to them, but also to other sounds with similar acoustic characteristics.(More)
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