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In this paper we present an evaluation of new techniques for automatically detecting emotions in text. The study estimates categorical model and dimensional model for the recognition of four affective states: Anger, Fear, Joy, and Sadness that are common emotions in three datasets: SemEval-2007 " Affective Text " , ISEAR (International Survey on Emotion(More)
Affective computing is advancing as a field that allows a new form of human computer interaction, in addition to the use of natural language. There is a wide perception that the future of human-computer interaction is in themes such as entertainment, emotions, aesthetic pleasure, motivation, attention, engagement, etc. Studying the relation between natural(More)
We employ a corpus-based approach to generate content and form in poetry. The main idea is to use two different corpora, on one hand, to provide semantic content for new poems, and on the other hand, to generate a specific grammatical and poetic structure. The approach uses text mining methods, morphological analysis, and morphological synthesis to produce(More)
We propose a method for automated generation of adult humor by lexical replacement and present empirical evaluation results of the obtained humor. We propose three types of lexical constraints as building blocks of humorous word substitution: constraints concerning the similarity of sounds or spellings of the original word and the substitute, a constraint(More)
This paper presents resources and functionalities for the selection of affective evaluative terms. An affective hierarchy as an extension of the WordNet-Affect lexical database was developed in the first place. The second phase was the development of a semantic similarity function, acquired automatically in an unsupervised way from a large corpus of texts(More)
—A fluent ability to associate tasks, concepts, ideas, knowledge and experiences in a relevant way is often considered an important factor of creativity, especially in problem solving. We are interested in providing computational support for discovering such creative associations. In this paper we design minimally supervised methods that can perform well in(More)
We aim to identify and control unintentional humor occurring in human-computer interaction, and recreate it intentionally. In this research we focus on text prediction systems, a type of interactive programs employed in mobile phones, search engines, and word processors. More specifically, we identified two design principles, inspired by humor and emotion(More)
We all share the same world, but are free to formulate and argue for our own interpretations of this shared reality. For different agents will grant differing degrees of importance to the same facts and norms. We cannot experiment on human cultures the way scientists experiment on cell cultures, but we can construct thought experiments that imagine the(More)