In this article we present a general classification of the different approaches that might be employed to constitute a visual representation of a cultural heritage item, including the ones featuring the use of traditional tools as the ones exhibiting the inclusion of modern 2D and 3D digital technologies. In order to establish a coherent taxonomy, specific… (More)
Mixed Reality and its concept of virtual superimposed on real space interplay invoke such interactive experiences that promote new patterns of believability and presence for cultural heritage applications. The seamless integration of virtual cultural artifacts with 'real lights' or images of real scenes, is an important step towards believability and… (More)
In the presented article we discuss and detail the general methodological approaches, the reconstruction strategies and the techniques that have been employed to achieve the 3D interactive real-time virtual visualization of the digitally restituted inhabited ancient sites of Aspendos and Pompeii, respectively simulated using a virtual and an augmented… (More)
—The present article discusses and details the methodological approaches and the reconstruction strategies that have been employed to realize the 3D real-time virtual simulations of the populated ancient sites of Aspendos and Pompeii, respectively visualized using a virtual and an augmented reality setup. More specifically, the two case studies to which we… (More)
This paper presents the case study of a real-time interactive digital narrative visualisation of the Namaz Pray of a simulated Ottoman Imam in the 16 th century virtually restored mosque of Küçük Aya Sofya (previous St. Sergius and Bacchus church) as well as in the Hagia Sophia mosque (previous cathedral of Hagia Sophia), in Istanbul, Turkey. This case… (More)
This paper proposes two simple and robust algorithmic solutions for two frequently encountered problems in inhabited virtual heritage worlds: a) the 'still-frozen' behavior of virtual actors once their predefined-scripted animation is executed and b) their real-time rendering which is mostly often based on non physically-principled local illumination… (More)
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