Alessandro De Luca

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The subject of this paper is the motion control problem of wheeled mobile robots (WMRs) in environments without obstacles. With reference to the popular unicycle kinematics, it is shown that dynamic feedback linearization is an efficient design tool leading to a solution simultaneously valid for both trajectory tracking and setpoint regulation problems. The(More)
We consider the trajecto ry tracking control problem for a 4-wheel differentially driven mobile robot moving on an outdoor terrain. A dynamic model is presented accounting for the effects of wheel skidding. A model-based nonlinear controller is designed, following the dynamic feedback linearization paradigm. A n operational nonholonomic constraint is added(More)
A robot manipulator sharing its workspace with humans should be able to quickly detect collisions and safely react for limiting injuries due to physical contacts. In the absence of external sensing, relative motions between robot and human are not predictable and unexpected collisions may occur at any location along the robot arm. Based on physical(More)
In the framework of physical human-robot interaction (pHRI), methodologies and experimental tests are presented for the problem of detecting and reacting to collisions between a robot manipulator and a human being. Using a lightweight robot that was especially designed for interactive and cooperative tasks, we show how reactive control strategies can(More)
In this paper a real-time collision avoidance approach is presented for safe human-robot coexistence. The main contribution is a fast method to evaluate distances between the robot and possibly moving obstacles (including humans), based on the concept of depth space. The distances are used to generate repulsive vectors that are used to control the robot(More)
In the classical image-based visual servoing framework, error signals are directly computed from image feature parameters, allowing, in principle, control schemes to be obtained that need neither a complete three-dimensional (3D) model of the scene nor a perfect camera calibration. However, when the computation of control signals involves the interaction(More)