Alessandro Artusi

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The problem of reproducing high dynamic range images on devices with restricted dynamic range has gained a lot of interest in the computer graphics community. There exist various approaches to this issue, which span several research areas including computer graphics, image processing, color vision, physiological aspects, etc. These approaches assume a(More)
The separation of reflection components is an important issue in computer graphics, computer vision and image processing. It provides useful information for the applications that need consistent object surface appearance, such as stereo reconstruction, visual recognition, tracking, objects re-illumination and dichromatic editing. In this paper we will(More)
In this paper we present a new technique for the display of High Dynamic Range (HDR) images on Low Dynamic Range (LDR) displays. The described process has three stages. First, the input image is segmented into luminance zones. Second, the tone mapping operator (TMO) that performs better in each zone is automatically selected. Finally, the resulting tone(More)
<para> Neural networks (NNs) have been used in several areas, showing their potential but also their limitations. One of the main limitations is the long time required for the training process; this is not useful in the case of a fast training process being required to respond to changes in the application domain. A possible way to accelerate the learning(More)
In recent years inverse tone mapping techniques have been proposed for enhancing low-dynamic range (LDR) content for a high-dynamic range (HDR) experience on HDR displays, and for image based lighting. In this paper, we present a psychophysical study to evaluate the performance of inverse (reverse) tone mapping algorithms. Some of these techniques are(More)
This paper describes an accurate method to obtain the Tone Reproduction Curve (TRC) of display devices without using a measurement device. It is an improvement of an existing technique based on human observation, solving its problem of numerical instability and resulting in functions in log–log scale which correspond better to the nature of display devices.(More)
This paper describes a simple to use, yet accurate way to obtain the Tone Reproduction Curve (TRC) of display devices without the use of a measurement device. Human vision is used to compare a series of dithered color patches against interactively changeable homogeneously colored display areas. Results comparing this method with spectrophotometer(More)
The conversion from real-world to display luminance is known as tone-mapping, and the goals of the so-called tone mapping operator are to reproduce visibility and the overall impression of brightness, contrast and color. To truly realize this means to employ a very complex algorithm that exactly simulates how the human visual system is working. Due to its(More)