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Shutting down sensorimotor interference unblocks the networks for stimulus processing: An SMR neurofeedback training study
OBJECTIVE In the present study, we investigated how the electrical activity in the sensorimotor cortex contributes to improved cognitive processing capabilities and how SMR (sensorimotor rhythm,Expand
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Action sounds recalibrate perceived tactile distance
Almost every bodily movement, from the most complex to the most mundane, such as walking, can generate impact sounds that contain spatial information of high temporal resolution. Despite theExpand
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Moving sounds enhance the visually-induced self-motion illusion (circular vection) in virtual reality
TLDR
We investigated whether visually induced circular vection can be enhanced by concurrently rotating auditory cues that match visual landmarks (e.g., a fountain sound). Expand
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Auditory Presence, Individualized Head-Related Transfer Functions, and Illusory Ego-Motion in Virtual Environments
It is likely that experiences of presence and self-motion elicited by binaurally simulated and reproduced rotating sound fields can be degraded by the artifacts caused by the use of genericExpand
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Sound for Multisensory Motion Simulators
Interaction in a virtual reality environment often implies situations of illusory self-motion, like, for example, in flight or driving scenarios. Striving for pictorial realism, currently availableExpand
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Whole-body vibration influences on sound localization in the median plane
Abstract The present study investigates human multisensory perception of sound and vibration, highlighting its potential impact in the design of novel user interfaces, including those used in theExpand
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Vibrotactile enhancement of auditory induced self-motion and spatial presence
The entertainment industry frequently uses vibroacoustic stimulation, where chairs with embedded loudspeakers and shakers enhance the experience. Scientific investigations of the effect of suchExpand
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Auditory Landmarks Enhance Circular Vection in Multimodal Virtual Reality
The design of motion simulators traditionally relies on low-level perceptual cues for inducing the illusion of self-motion (vection). The current study examined cognitive influences of purelyExpand
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Handheld Experiences: Using Audio To Enhance the Illusion of Self-Motion
TLDR
Handheld multimedia devices should use an approach where sound, touch, and other sensory cues are processed and integrated to enhance user involvement, presence and enjoyment without causing information overload. Expand
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Emotional bias for the perception of rising tones
Sounds with rising or falling intensity are often perceived as approaching or receding sound sources, respectively. Research has shown the existence of biases, both at perceptual and neural levels,Expand
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