Learn More
The progress registered in the use of video games as educational tools has not yet been successfully transferred to the classroom. In an attempt to close this gap, a framework was developed that assists in the design and classroom integration of educational games. The framework addresses both the educational dimension and the ludic dimension. The(More)
In a Classroom Multiplayer Presential Game (CMPG) peers interact collaboratively with the virtual world and amongst themselves in a shared space. The design of this kind of game, however, is a complex process that must consider instruction strategies, methodology, usability and ludic aspects. This article's aim is to develop and systematize guidelines for(More)
2009, Alejandro Echeverría 2 To my parents, family and friends who supported me during this work and throughout my whole car eer. 3 ACKNOWLEDGMENTS I would like to thank all the people who helped me in completing this work. First I would like to thank Juan Felipe Calderón and Claudio Bravo, for their help developing the application and testing it in the(More)
We propose a new discriminative confidence measurement approach based on an evolution strategy for spoken term detection (STD). Our evolutionary algorithm, named evolutionary discriminant analysis (EDA), optimizes classification errors directly, which is a salient advantage compared with some conventional discriminative models which optimize objective(More)