Albrecht Schmidt

Learn More
In this paper the term “implicit human-computer interaction” is defined. It is discussed how the availability of processing power and advanced sensing technology can enable a shift in HCI from explicit interaction, such as direct manipulation GUIs, towards a more implicit interaction based on situational context. In the paper, an algorithm is given based on(More)
In this paper, we investigate how detailed tracking of user interaction can be monitored using standard web technologies. Our motivation is to enable implicit interaction and to ease usability evaluation of web applications outside the lab. To obtain meaningful statements on how users interact with a web application, the collected information needs to be(More)
Mobile information appliances are increasingly used in numerous different situations and locations, setting new requirements to their interaction methods. When the user's situation, place or activity changes, the functionality of the device should adapt to these changes. In this work we propose a layered real-time architecture for this kind of context-aware(More)
Digital immersion is moving into public space. Interactive screens and public displays are deployed in urban environments, malls, and shop windows. Inner city areas, airports, train stations and stadiums are experiencing a transformation from traditional to digital displays enabling new forms of multimedia presentation and new user experiences. Imagine a(More)
The Drift Table is an electronic coffee table that displays slowly moving aerial photography controlled by the distribution of weight on its surface. It was designed to investigate our ideas about how technologies for the home could support ludic activities-that is, activities motivated by curiosity, exploration, and reflection rather than(More)
The WWW and the mobile phone have become an essential means for sharing implicitly and explicitly generated information and a communication platform for many people. With the increasing ubiquity of location sensing included in mobile devices we investigate the arising opportunities for mobile crowdsourcing making use of the real world context. In this paper(More)
In this paper we show how audience expectations towards what is presented on public displays can correlate with their attention towards these displays. Similar to the effect of Banner Blindness on the Web, displays for which users expect uninteresting content (e.g. advertisements) are often ignored. We investigate this effect in two studies. In the first,(More)
The use of context in mobile devices is receiving increasing attention in mobile and ubiquitous computing research. In this article we consider how to augment mobile devices with awareness of their environment and situation as context. Most work to date has been based on integration of generic context sensors, in particular for location and visual context.(More)
This paper presents an analysis, implementation and evaluation of the physical mobile interaction techniques touching, pointing and scanning. Based on this we have formulated guidelines that show in which context which interaction technique is preferred by the user. Our main goal was to identify typical situations and scenarios in which the different(More)