Alastair Hampshire

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Mobimissions is a location-based pervasive social game in which players use camera phones with location-based capabilities to create, share and reply to real-world missions. Missions and their responses are defined by sequences of digital photographs and text annotations. Players create missions, search locations for available missions, create responses to(More)
Developing an Augmented Reality (AR) application is usually a long and non-intuitive task. Few methodologies address this problem and tools implementing these are limited or non-existent. To date there is no efficient and easy development tool tailored to the needs of Mixed Reality (MR). We are presenting an initial taxonomy of MR applications, addressing(More)
Mobile phones are a widely-available class of device with supporting communications infrastructure which can be appropriated and exploited to support ubicomp experiences. However mobile phones vary hugely in their capabilities. We explore how a single dimension of phone application type embodies the critical trade-off between capability and availability,(More)
This paper describes the design and implementation of a model of how to integrate sensors and devices into a GRID infrastructure. We describe its proxy-based approach, the port-type requirements and the set of tools implemented to facilitate configuration of experimental scenarios. Two real world devices, a wearable medical jacket and an Antarctic lake(More)
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