Alastair Hampshire

Learn More
Mobimissions is a location-based pervasive social game in which players use camera phones with location-based capabilities to create, share and reply to real-world missions. Missions and their responses are defined by sequences of digital photographs and text annotations. Players create missions, search locations for available missions, create responses to(More)
Developing an Augmented Reality (AR) application is usually a long and non-intuitive task. Few methodologies address this problem and tools implementing these are limited or non-existent. To date there is no efficient and easy development tool tailored to the needs of Mixed Reality (MR). We are presenting an initial taxonomy of MR applications, addressing(More)
Monitoring life-processes in a frozen lake in the Antarctic raises many practical challenges. To supplement manual monitoring we have designed, built and successfully deployed a remote monitoring device on one of the lakes of interest. This returns data to the Antarctic base over the Iridium satellite phone network. This provides us with a new and uniquely(More)
Mobile phones are a widely-available class of device with supporting communications infrastructure which can be appropriated and exploited to support ubicomp experiences. However mobile phones vary hugely in their capabilities. We explore how a single dimension of phone application type embodies the critical trade-off between capability and availability,(More)
In this paper we show how we have used and adapted GT3 to support scalable and flexible remote medical monitoring applications on the Grid. We use two lightweight monitoring devices (a java phone and a wearable computer), which monitor blood glucose levels and ECG/SpO2 activity. We have connected those devices to the Grid by means of proxies, allowing those(More)
This study examines the development of a mobile phone-based pervasive game that related its user's environmental footprint. It discusses the design challenges, development and evaluation of the prototype game in order to identify the key strategies and mechanisms that relate to the production of pervasive systems for mass participation. Designing the user(More)
The EQUATOR e-Science program is developing techniques for placing sensing devices on the grid. One such project, wearable medical devices, aims to expose mobile sensing devices via wireless networks to facilitate remote patient monitoring. The current grid model assumes a permanently available network connection between client and service, however there is(More)
This paper describes the design and implementation of a model of how to integrate sensors and devices into a GRID infrastructure. We describe its proxy-based approach, the port-type requirements and the set of tools implemented to facilitate configuration of experimental scenarios. Two real world devices, a wearable medical jacket and an Antarctic lake(More)