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In this paper, we investigate the approach of using low cost PC cluster to parallelize the computation of iceberg-cube queries. We concentrate on techniques directed towards online querying of large, high-dimensional datasets where it is assumed that the total cube has net been precomputed. The algorithmic space we explore considers trade-offs between(More)
—In this paper, we describe the design, implementation, and modeling of a runtime kernel to support the processor farm paradigm on multicomputers. We present a general topology-independent framework for obtaining performance models to predict the performance of the start-up, steady-state, and wind-down phases of a processor farm. An algorithm is described,(More)
Algorithms for many geometric and physical algorithms rely on a decomposition of 3-D space. The cubical decomposition that is typically used can lead to costly communication overheads when implemented on multicom-puters since each cubical cell is adjacent to, and may interact with, as many as 26 neighbouring cells. We explore an alternate decomposition(More)
Message passing programs commonly use buffers to avoid unnecessary synchronizations and to improve performance by overlapping communication with computation. Unfortunately , using buffers makes the program no longer portable, potentially unable to complete on systems without a sufficient number of buffers. Effective buffer use entails that the minimum(More)