Learn More
An experimental method for modelling and rendering liquids in motion is presented. A particle system is used to model dynamic liquid behaviour, while implicit surfaces serve as a wrapper to support realistic rendering methods. Aspects of particle-environment interaction and the use of dynamically sized particle primitives are discussed. Techniques used in(More)
educational or research purposes on condition that (1) this copyright notice is included, (2) proper attribution to the author or authors is made and (3) no commercial gain is involved. Abstract This report describes the results of a short{term research stay of a group of PhD-students from Bremen University, Germany at the University of Manchester robotics(More)
This paper describes a publicly available virtual reality (VR) system, GNU/MAVERIK, which forms one component of a complete 'VR operating system'. We give an overview of the architecture of MAVERIK, and show how it is designed to use application data in an intelligent way, via a simple, yet powerful, callback mechanism which supports an object-oriented(More)
In this paper we describe a number of issues which are central to the design of a software architecture for a distributed, generic, virtual reality system. These include support for diverse and demanding applications, the management of time to provide high-quality interaction with tightly controlled closed-loop feedback, and the need for continuity of the(More)
We inhabit an environment in which the vertical axis is of special significance. It is the line along which the local force of gravity is exerted, and which extends perpendicularly from the surface about which we navigate. It also indicates the general direction of natural scene illumination, and is the axis to which we self-orient for most day-today(More)
purposes on condition that (1) this copyright notice is included, (2) proper attribution to the author or authors is made and (3) no commercial gain is involved. Abstract The paper describes experiments in telerobotics via low-bandwidth communication channels. A mobile robot with sonar and infrared range-nding sensors as well as tactile and proprioceptive(More)
Physically based simulation has been used to a limited degree in virtual reality (VR) because of the performance demands imposed by the real-time requirement. Simulating complex physical models in VR is attractive as it adds a richness of detail to virtual environments which is valuable in a number of application areas. In order to successfully use physical(More)