Akinobu Maejima

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MoCap-based facial expression synthesis techniques have been applied to provide CG character with expressive and accurate facial expressions [Deng et al. 2006: Lau et al. 2007]. The representative performance of these techniques depends on the variety of captured facial expressions. It is also difficult to guess what expressions are needed to synthesize(More)
The need to rapidly create 3D human head models is still an important issue in game and film production. Blanz et al have developed a morphable model which can semi-automatically reconstruct the facial appearance (3D shape and texture) and simulated hairstyles of "new" faces (faces not yet scanned into an existing database) using photographs taken from the(More)
We propose a new automatic head modeling system to generate individualized head models which can express person-specific facial expressions. The head modeling system consists of two core processes. The head modeling process with the proposed automatic mesh completion generates a whole head model only from facial range scan data. The key shape generation(More)