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Meta-analytic procedures were used to test the effects of violent video games on aggressive behavior, aggressive cognition, aggressive affect, physiological arousal, empathy/desensitization, and prosocial behavior. Unique features of this meta-analytic review include (a) more restrictive methodological quality inclusion criteria than in past meta-analyses;(More)
Meta-analytic procedures were used to test the effects of violent video games on aggressive behavior, aggressive cognition, aggressive affect, physiological arousal, empathy/desensitization, and prosocial behavior. Unique features of this meta-analytic review include (a) more restrictive methodological quality inclusion criteria than in past meta-analyses;(More)
Although dozens of studies have documented a relationship between violent video games and aggressive behaviors, very little attention has been paid to potential effects of prosocial games. Theoretically, games in which game characters help and support each other in nonviolent ways should increase both short-term and long-term prosocial behaviors. We report(More)
Clinicians often need access to electronic information resources that answer questions that occur in daily clinical practice. This information generally comes from publicly available resources. However, clinicians also need knowledge on institution-specific information (e.g., institution-specific guidelines, choice of drug, choice of laboratory test,(More)
Sofalcone, 2'-carboxymethoxy-4,4-bis(3-methyl-2-butenyloxy)chalcone, is an anti-ulcer agent that is classified as a gastric mucosa protective agent. Recent studies indicate heat shock proteins such as HSP32, also known as heme-oxygenase-1(HO-1), play important roles in protecting gastrointestinal tissues from several stresses. We have previously reported(More)
CONTEXT Youth worldwide play violent video games many hours per week. Previous research suggests that such exposure can increase physical aggression. OBJECTIVE We tested whether high exposure to violent video games increases physical aggression over time in both high- (United States) and low- (Japan) violence cultures. We hypothesized that the amount of(More)
The authors previously designed managing and sharing medical information units called "Medical Cells". The authors measured clinicians' satisfaction with the Medical Cells, and experiences with the performance of the Medical Cells within an existing electronic medical record system. The Medical Cells were useful in obtaining correct medical knowledge, and(More)
We designed an information management and sharing system using the Medical Cells(MCs), which clinicians can use to share appropriate medical information. This system enables the authorized users to create, edit and search clinical knowledge content directly from portal site. In this system, we assessed clinicians' impact and satisfaction with their use of(More)
HOMED-BP study aims to establish an optimal target blood pressure (BP) level based on BP values self-measured at home (home BP), supported by information technology. Subjects are automatically randomized to either more intensive BP-lowering group or less intensive one and to regimens based on one of three initial drugs. BP values are collected via the(More)
BACKGROUND With the growth in the popularity of the Internet, individuals' skills in finding and applying information about health issues [health literacy (HL)] are affecting their health behaviors. This study aimed to examine functional HL (FHL), critical HL (CHL), and hypertension knowledge (HK) among middle-aged Japanese adults. In addition, to measure(More)