- Full text PDF available (12)
"WiiMedia" is a study using the WiiRemote, a new consumer video game controller from Nintendo's, for media art, pedagogical applications, scientific research and innovative unprecedented entertainment systems. Normally, consumer hardwares, like standard controllers of new video game platforms, are closed to public developers. The Nintendo's WiiRemote… (More)
We propose a system that enables the display of multiplex-hidden images for selected users with highly accessible polarizing filters. This system requires no electronic devices for users. It is designed with high dynamic range (HDR) projection technology and realizes the display of multiplexed content with HDR. Recently, research into HDR projection… (More)
This paper reports a methodology of automatically generating an immersive posing role playing game that reflects the personality of the player who acts out the part of the hero, using pre-installed speech bubbles, backgrounds, effects, and all the other elements that comprise <i>manga</i>.
We have developed an interactive installation called "Penguin Hockey". It is a demonstration content of "Tangible Playroom" for children. Tangible playroom looks an empty children's room but it has large tangible image space with projector and big spatial force feedback display. Children can interact with not only computer-generated objects but also their… (More)
Recently, cartoon contents are applying to various media like interactive systems. In a near future, the desire of user may become to immerse their live experience into a cartoon content deeply. In automatic cartoon generation environment using NUI (Natural User Interface) like Kinect, we can comprehend the importance of linking emotion expression with… (More)
We have enabled the superimposition of multiplexed images on the same screen at the same time with tangible and stable equipment. Our multiplex images can be seen by wearing special configured polarized glasses, and the image projection method is designed to be based on current 3D stereoscopic technology, which is now prevalent and making rapid progress,… (More)
In recent years, stereoscopic displays paired with glasses that make 3D movies possible are a popular research topic and continue to become widespread. These stereoscopic displays can create the appearance of three-dimensional images by simply wearing a pair of special glasses; however, when seen with the naked eye, the images for the left and right eyes… (More)
In recent years, 3D technology has become so widespread that the technology alone no longer fascinates the viewers. To achieve further technical innovations on display experience, we should explore the limitations of 3D devices.
"RoboGamer" is a robotic system which is able to play a video game togather with a human player. In previous computer game systems, the computers are always designed as enemies to the human. However, in this project, we realized a physically connected friendly computer player by a simple robotic system that is composed of a video camera, wire based force… (More)