"WiiMedia" is a study using the WiiRemote, a new consumer video game controller from Nintendo's, for media art, pedagogical applications, scientific research and innovative unprecedented entertainment systems. Normally, consumer hardwares, like standard controllers of new video game platforms, are closed to public developers. The Nintendo's WiiRemote… (More)
This paper reports a methodology of automatically generating an immersive posing role playing game that reflects the personality of the player who acts out the part of the hero, using pre-installed speech bubbles, backgrounds, effects, and all the other elements that comprise <i>manga</i>.
Recently, cartoon contents are applying to various media like interactive systems. In a near future, the desire of user may become to immerse their live experience into a cartoon content deeply. In automatic cartoon generation environment using NUI (Natural User Interface) like Kinect, we can comprehend the importance of linking emotion expression with… (More)
"RoboGamer" is a robotic system which is able to play a video game togather with a human player. In previous computer game systems, the computers are always designed as enemies to the human. However, in this project, we realized a physically connected friendly computer player by a simple robotic system that is composed of a video camera, wire based force… (More)
We have enabled the superimposition of multiplexed images on the same screen at the same time with tangible and stable equipment. Our multiplex images can be seen by wearing special configured polarized glasses, and the image projection method is designed to be based on current 3D stereoscopic technology, which is now prevalent and making rapid progress,… (More)
classroom use is granted without fee provided that copies are not made or distributed for commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author. Figure 1: (a) Final result of ExPixel and the hidden game… (More)
This article contributes to the improvement of natural user interfaces (NUI) using depth-based kinematics recognition tools like the Microsoft Kinect. The proposed method, "AccuMotion" is comprised of tracking sequential key poses as accumulated motion. The AccuMotion recognition algorithm is based on multiple kinematics evaluation functions that evaluate… (More)
This article reports a new method and tools for exaggerated real-time character animation control method for full-body gesture interaction systems. Game Action Motion Interaction Controller (GAMIC) is a motion interaction design tool that can be used by motion interaction designer with KINECT andWiiRemote. It comprises a generic evaluation function with… (More)
Programming education is very important in engineering education; however it is a challenge to find attractive issues for students that can motivate them. Students especially, need complex skills to develop new interactive projects that use noble devices. Kosaka, a lecturer of programming in the "Global Information Technology department at Kanazawa… (More)
We have built a simple model for crepe texture without fluid simulation.