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The past decades have witnessed a rapid growth of Distributed Interactive Multimedia Environments (DIMEs). Despite their intensity of user-involved interaction, the existing evaluation frameworks remain very much system-centric. As a step toward the human-centric paradigm, we present a conceptual framework of Quality of Experience (QoE) in DIMEs, to model,(More)
ITU-T G.1070 [7] is widely cited for evaluating the subjective quality of the video conferencing, but its findings cannot be applied to the tele-immersion. The reasons are two fold. First, a tele-immersive system offers end users an unmatched realistic and immersive experience by allowing them to collaborate in the joint virtual space. Second, the human(More)
—In this paper, we present the results from a quantitative and qualitative study of distributed gaming in 3D tele-immersive (3DTI) environments. We explore the Quality of Experience (QoE) of users in the new cyber-physical gaming environment. Guided by a theoretical QoE model, we conducted a case study and evaluated the impact of various Quality of Service(More)
This paper presents a psychophysical study that measures the perceptual thresholds of a new factor called Color-plus-Depth Level-of-Detail peculiar to polygon-based 3D tele-immersive video. The results demonstrate the existence of Just Noticeable Degradation and Just Unacceptable Degradation thresholds on the factor. In light of the results, we describe the(More)
—3D Tele-immersive systems create real-time multi-stream and multi-view 3D collaborative contents from multiple sites to allow interactive shared activities in virtual environments. Applications of 3DTI include online sports, tele-health, remote learning and collabora-tive arts. In addition to interactive participants in 3DTI environments, we envision a(More)
We present Statesman, a network-state management service that allows multiple network management applications to operate independently, while maintaining network-wide safety and performance invariants. Network state captures various aspects of the network such as which links are alive and how switches are forwarding traffic. Statesman uses three views of(More)
Users and administrators of large distributed systems are frequently in need of monitoring and management of its various components, data items and resources. Though there exist several distributed query and aggregation systems, the clustered structure of tele-immersive interactive frameworks and their time-sensitive nature and application requirements(More)
Different 3D tele-immersive (3DTI) activities pose different requirements for application and network level quality of service (QoS) to ensure a strong quality of experience (QoE) for participants. Some applications put heavy weight on audio quality, some consider higher quality for upper body video streams, and some seek very low end-to-end interactivity(More)
We present MobileTI, a portable tele-immersive system that merges 3D video representations of users in real time to enable remote collaboration across geographical distances. With portability as a main goal, we address the challenges in the camera setup, time synchronization, video acquisition, and networking in the design and implementation of the system.(More)