Ahmad Sardouk

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Wireless communication is increasingly used to manage large-scale crises (e.g., natural disasters or a large-scale city fire). Communication has traditionally been based on cellular networks. However, real-life experience has proven that the base stations of these networks may collapse or become unreachable during a crisis. An incident commander must also(More)
Taking into consideration the popularity of multiplayer games and the tremendous success of wireless networks, we strongly believe that future game engines will benefit from the integration of MANET (Mobile Ad hoc NETworks) technology [1]. Indeed, in addition to the social interests of playing with close located persons, MANET technology will allow players,(More)
Gathering information in an energy-efficient and scalable manner from a wireless sensor network is always a basic need. In this work, we use the multi-agent approach in order to build an Information-Importance Based Communication for large scale wireless sensor network data processing. The principal goal of our proposition is to tackle the problem of(More)
The main goal of wireless sensor networks (WSN) is to gather information from the regions of interest through a large number of micro sensor nodes. This gathering is traditionally done by using a client/server communication approach. However, this communication architecture consumes a lot of power and does not take into consideration the information(More)
The multi-agent approach has been proposed in the literature as a solution for data gathering, and routing in Wireless Sensor Networks (WSNs). In these propositions, the knowledge of an agent is generally limited to a single parameter such as the energy of the sensor node and/or to the address of its next hop in a routing protocol proposition. In this(More)