Ahmad M. Qamar

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In this paper, we present an interactive multimedia environment that can be used to effectively complement the role of a therapist in the process of rehabilitation for disabled children. We use Microsoft Kinect 3D depth sensing camera with the online Second Life virtual world to record rehabilitation exercises performed by a physiotherapist or a disabled(More)
The proliferation of networked home appliances, coupled with the popularity of low cost gesture detection sensors has made it possible to create smart home environments where users can manipulate devices of daily use through gestures. In this paper, we present a multi-sensory environment that allows a disabled person to control actual devices around the(More)
Recently, the use of non-invasive ways to track joint motion in the human body has drawn significant attention in the therapy domain. One of the reasons for this popularity is due to availability of economically priced 3D motion sensors. In this paper, we present a web-based 3D interactive serious game interface that uses non-invasive methods to recognize(More)
In this paper, we present a serious game-based framework for providing live feedback to a patient performing a rehabilitation therapy for the purpose of assisting a patient in correct therapeutic steps and obtaining high quality therapy data for further analysis. The game environment uses forward kinematics to receive the live sensory data from two 3D(More)
As human-centered interactive technologies, serious games are getting popularity in a variety of fields such as training simulations, health, national defense, and education. To build the best learning experience when designing a serious game, a system requires the integration of accurate spatio-temporal information. Also, there is an increasing need for(More)
This paper presents a multimedia e-health framework to conduct therapy sessions by collecting live therapeutic data of patients in a non-invasive way. Using our proposed framework, a therapist can model complex gestures by mapping them to a set of primitive actions and generate high-level therapies. Two inexpensive 3D motion tracking sensors, a Kinect and a(More)
This paper presents a system that enables efficient and scalable real-time user and vehicle discovery using textual, audio and video mechanisms. The system allows users to group together for shared intra-city transportation with the aid of multimedia that helps individuals to 1) find community of common interest (CoCI), 2) locate individual users in a large(More)
Traditional routing algorithms for calculating the fastest or shortest path become ineffective or difficult to use when both source and destination are dynamic or unknown. To solve the problem, we propose a novel semantic routing system that leverages geo-tagged rich crowdsourced multimedia information such as images, audio, video and text to add semantics(More)
Due to the low cost and high availability of wearable health sensors and motion tracking devices, home based therapy monitoring has come to a reality. In this paper, we propose a gesture controlled e-therapy online framework that can monitor physical and occupational therapy exercises using multimedia data produced by different sensors such as Kinect2,(More)
As human-centered interactive technologies, serious games are getting popularity in a variety of fields such as training simulations, health, national defense, and education. To build the best learning experience when designing a serious game, a system requires the integration of accurate spatio-temporal information. Also, there is an increasing need for(More)