Ahmad Abdul Karim

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We present a fully procedural method capable of generating in real-time a wide range of locomotion for multi-legged characters in a dynamic environment, without using any motion data. The system consists of several independent blocks: a Character Controller, a Gait/Tempo Manager, a 3D Path Constructor and a Footprints Planner. The four modules work(More)
We propose a pseudo-physics system and a spine model that can be coupled to generate life-like locomotion animations of quadrupeds and reptiles. The pseudo-physics system uses minimalist particle-based physics and values of the gait pattern to generate the sinusoidal-like ballistic movement of the pelvis observed in nature. While the spine model uses simple(More)
We propose a system capable in real time of adding controllable and plausible oscillating physical like reaction effects in response to external forces (perturbations). These oscillating effects may be used to modify a motion or to customize it in a cartoon like way. The core of our system is based on several connected 3D pendulums with a propagating(More)
Kenaf powder was incorporated with natural rubber latex (NRL) compound and foamed to make natural rubber latex foam (NRLF) by using a well known technique called the Dunlop method. Different loadings of kenaf powder were added to NRL compound and was foamed to make NRLF. The mechanical properties, density, compression, thermal, and microstructural(More)
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