Ahmad Abdul Karim

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We present a fully procedural method capable of generating in real-time a wide range of locomotion for multi-legged characters in a dynamic environment, without using any motion data. The system consists of several independent blocks: a Character Controller, a Gait/Tempo Manager, a 3D Path Constructor and a Footprints Planner. The four modules work(More)
Functional Magnetic Resonance Imaging (fMRI) has very high spatial resolution as compared to the Electroencephalography (EEG) which on other hand has very high temporal resolution. The pros and cons of the EEG and fMRI are complementary to each other. Simultaneous EEG-fMRI data recording solve the problem to get high spatial and temporal resolution at the(More)
We propose a system capable in real time of adding control-lable and plausible oscillating physical like reaction effects in response to external forces (perturbations). These oscillating effects may be used to modify a motion or to customize it in a cartoon like way. The core of our system is based on several connected 3D pendulums with a propagating(More)
Figure 1: Example of our system generated animation: from right to left, a wolf animated using the pseudo-physics and flexible spine model. Abstract We propose a pseudo-physics system and a spine model that can be coupled to generate lifelike locomotion animations of quadrupeds and reptiles. The pseudo-physics system uses minimalist particle-based physics(More)
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