Agnese Caglio

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User-centred design projects that utilize ethnographic research tend to produce hours and hours of contextual video footage that seldom gets used again once the project is complete. The richness of such research video could, however, make it attractive for other project teams or researchers as source of inspiration or knowledge of a particular context or(More)
With designers increasingly moving beyond button pushing and flat-screen interaction towards tangible and embodied interaction, techniques for user studies need to develop as well. While ethnographic video studies and ethnomethod-ological analyses are becoming standard in many interaction design projects, it remains a challenge to investigate in detail how(More)
Interactive artifacts are normative, as they materialize the norms of their designers in order to guide human action in a use-context. A better understanding of how interactive artifacts transmit norms can support designers and users to critically reflect about appropriate human and designed artificial behavior in context. In this paper we introduce(More)
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