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Human movements and the collective behavior of interacting characters in crowds can be described by nonlin-ear dynamical systems. The design of stability properties of dynamical systems has been a core topic in control theory and robotics, but has rarely been addressed in the context of computer animation. One potential reason is the enormous complexity of(More)
The real-time synthesis of natural looking human movements is a challenging task in computer graphics and robotics. While dynamical systems provide the possibility to parameterize behavior in a flexible and adaptive way, the reconstruction of details of human movements with such systems is a challenge due to the large number of involved degrees of freedom.(More)
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