• Publications
  • Influence
Do you identify as a gamer? Gender, race, sexuality, and gamer identity
  • Adrienne Shaw
  • Psychology, Computer Science
  • New Media Soc.
  • 1 February 2012
The demand for minority representation in video games often focuses on proving that members of marginalized groups are gamers. Expand
  • 217
  • 31
Gaming at the Edge: Sexuality and Gender at the Margins of Gamer Culture
Video games have long been seen as the exclusive territory of young, heterosexual white males. In a media landscape dominated by such gamers, players who do not fit this mold, including women, peopleExpand
  • 136
  • 16
  • PDF
A Conspiracy of Fishes, or, How We Learned to Stop Worrying About #GamerGate and Embrace Hegemonic Masculinity
Recently, the margins between gaming and feminism have become increasingly contentious (Salter & Blodgett, 2012). This article addresses a cultural moment where masculine gaming culture became awareExpand
  • 232
  • 15
  • PDF
What Is Video Game Culture? Cultural Studies and Game Studies
What is video game culture, however? What does it mean to have a culture defined by the consumption of a particular medium? Moreover, what are the implications of defining this culture in aExpand
  • 164
  • 13
Putting the Gay in Games
This article addresses gay, lesbian, bisexual, and transgender (GLBT) representation in video games from a cultural production perspective. It addresses how members of the video game industry accountExpand
  • 77
  • 11
Identity, Identification, and Media Representation in Video Game Play: An audience reception study
ABSTRACT IDENTITY, IDENTIFICATION AND MEDIA REPRESENTATION IN VIDEO GAME PLAY: AN AUDIENCE RECEPTION STUDY Adrienne Shaw Supervisor: Dr. Katherine Sender Research on minority representation in videoExpand
  • 27
  • 5
The Internet Is Full of Jerks, Because the World Is Full of Jerks: What Feminist Theory Teaches Us About the Internet
It is sometimes frustrating being a feminist scholar researching new and emerging technologies. Some of this frustration stems from the shocking amount of violent sexism and misogyny that exists inExpand
  • 48
  • 4
Where is the Queerness in Games?: Types of Lesbian, Gay, Bisexual, Transgender, and Queer Content in Digital Games
With increasing popular and academic attention being paid to lesbian, gay, bisexual, transgender, and queer (LGBTQ) content in video games, the time has come for a thorough account of the history ofExpand
  • 17
  • 4
Encoding and decoding affordances: Stuart Hall and interactive media technologies
This essay addresses how digital and interactive media scholars might adapt the concept of affordances in relation to Stuart Hall’s canonical Encoding/Decoding model to better account for how certain types of interactivity are promoted or discouraged by new technologies and platforms. Expand
  • 33
  • 3